D&D Campaign – Well That Was Unexpected (part 2)

(Before you start reading, make sure you’ve read part 1, which you’ll find here.)

When we last left everyone (…who writes this blog’s) favorite addled half-elf, she was sitting in the middle of a crowded street, in front of the Temple of the sun goddess Pelara. A temple which, incidentally, she had just screamed and thrown a rock at for no apparent reason that anyone but her could see.

Also, it probably bears mentioning that her best friend is the High Paladin of the sun goddess’ paladins, and that the Sunians (the almost scarily devout race of humans who worship Pelara with single-minded devotion) rioted less than 48 hours ago.

This has the potential to be, as my GM would say, ever so bad.

Whether by the intervention of Ilo, Pelara, or just the luck of the insane, though, no one really takes offence at her actions–those who see her are merely (understandably)  puzzled. Because this disturbance is taking place right outside the gates of the temple, the High Paladin, Ninat ul’Balar (who just happens to be there, in another stroke of luck) is alerted and comes to investigate in short order. And she finds her best friend sitting in the middle of the street, eyes tightly closed, looking like death warmed over, shaking uncontrollably, and refusing to move.

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D&D Campaign – Well That Was Unexpected (part 1)

So as you may or may not have noticed, it has been several weeks since my last post. We’ve played almost every week since then, and a lot has happened. Although the original issue of John and the Coven (if that’s Greek to you, go back and read the last post on the campaign) is still very much at large, it is no longer the biggest issue–amazingly–for either Piter or myself.

You see, two weeks after the session I last posted about, Piter died.

And I don’t mean “died” in the heroic sense of going out in battle, saving people or doing something worth dying for. She killed herself. Straight up. Drew her own hunting knife from her belt, and slashed her own throat open. The rest of the party tried to save her, but alas. Piter has spent most of her life in the woods hunting and skinning things, and she knows exactly how to put something out of its misery with a quick slice of a blade. There was nothing they could do.

Understand too, this was not something I worked out in advance with my GM (or myself even). This was action taken that surprised him, I think, as much as everyone else, and action that I knew very well could result in the irrevocable loss of a character I dearly love and wanted to continue playing.

…Perhaps I should start from the beginning.

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D&D Campaign – What Should I Do?

A few people have requested some posts on the weekly D&D campaign I play in, and since there’s an issue in the story I’m not sure how to handle, I thought this was as good a time as any.

First, some background (and this is gonna take a few paragraphs to give you context, so bear with me.): we’re playing in a homebrew campaign setting, we use the NWoD White Wolf character system, and the (nearly exclusive) point of the game is world and character building and social interaction. There’s very little combat, and when there is, it is nasty and brutal and, in spite of being as tough as we are, the party usually comes away quite banged up. The world itself is a basic fantasy world with lots of personal twists thrown in by our (epically fantastic) GM.

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