D&D Campaign – Well That Was Unexpected (part 2)

(Before you start reading, make sure you’ve read part 1, which you’ll find here.)

When we last left everyone (…who writes this blog’s) favorite addled half-elf, she was sitting in the middle of a crowded street, in front of the Temple of the sun goddess Pelara. A temple which, incidentally, she had just screamed and thrown a rock at for no apparent reason that anyone but her could see.

Also, it probably bears mentioning that her best friend is the High Paladin of the sun goddess’ paladins, and that the Sunians (the almost scarily devout race of humans who worship Pelara with single-minded devotion) rioted less than 48 hours ago.

This has the potential to be, as my GM would say, ever so bad.

Whether by the intervention of Ilo, Pelara, or just the luck of the insane, though, no one really takes offence at her actions–those who see her are merely (understandably)  puzzled. Because this disturbance is taking place right outside the gates of the temple, the High Paladin, Ninat ul’Balar (who just happens to be there, in another stroke of luck) is alerted and comes to investigate in short order. And she finds her best friend sitting in the middle of the street, eyes tightly closed, looking like death warmed over, shaking uncontrollably, and refusing to move.

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D&D Campaign – Well That Was Unexpected (part 1)

So as you may or may not have noticed, it has been several weeks since my last post. We’ve played almost every week since then, and a lot has happened. Although the original issue of John and the Coven (if that’s Greek to you, go back and read the last post on the campaign) is still very much at large, it is no longer the biggest issue–amazingly–for either Piter or myself.

You see, two weeks after the session I last posted about, Piter died.

And I don’t mean “died” in the heroic sense of going out in battle, saving people or doing something worth dying for. She killed herself. Straight up. Drew her own hunting knife from her belt, and slashed her own throat open. The rest of the party tried to save her, but alas. Piter has spent most of her life in the woods hunting and skinning things, and she knows exactly how to put something out of its misery with a quick slice of a blade. There was nothing they could do.

Understand too, this was not something I worked out in advance with my GM (or myself even). This was action taken that surprised him, I think, as much as everyone else, and action that I knew very well could result in the irrevocable loss of a character I dearly love and wanted to continue playing.

…Perhaps I should start from the beginning.

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D&D Campaign – What Should I Do?

A few people have requested some posts on the weekly D&D campaign I play in, and since there’s an issue in the story I’m not sure how to handle, I thought this was as good a time as any.

First, some background (and this is gonna take a few paragraphs to give you context, so bear with me.): we’re playing in a homebrew campaign setting, we use the NWoD White Wolf character system, and the (nearly exclusive) point of the game is world and character building and social interaction. There’s very little combat, and when there is, it is nasty and brutal and, in spite of being as tough as we are, the party usually comes away quite banged up. The world itself is a basic fantasy world with lots of personal twists thrown in by our (epically fantastic) GM.

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So if you can’t get enough of Hawk’s lovely, lilting vocal inflections (hah!), and if you’re tired of waiting eons on my sporadic upload schedule, there is now somewhere for you to turn. And given our discussion of the D&D campaign I play in, this is particularly timely.

I am now officially in a podcast.

Now, it’s about tabletop role playing, so if you’re not into that, this may not be for you. But if you’re interested, check it out and subscribe. And if you’re interested in the campaign logs I’m thinking about posting, listen for sure–it’s comprised of most of my D&D group. (Troy is the GM I’ve gushed to you about, for example. Man’s been GMing for almost 25 years and is a certified genius at it.)

Here’s the official announcement from all of us on the NerdRage team:

he Nerdrage team is proud to announce the launch of “Get your sheet straight!,” the official podcast of mynerdrage.com. Copy and paste this link into your RSS reader of choice. In iTunes, under “Advanced,” click “Subscribe to Podcast,” copy and paste the link, and you’re good to go!) Enjoy!

A note that I’m not in this one much at all, because I was busy acting as recorder/tech person. I do make a few comments, and in theory I should be much more talkative next week. Sub in preparation, my minions! SUB!

Also, if you like the podcast, feel free to check out our YouTube channel as well. The content is fantastic if you’re a role player. I do do all the video taping and editing for the team, so even though I’m not directly in any of these, a bunch of my time and effort is. The content and people on this team are more than worth it–I hope you’ll think so too.

Around World Mythology in D&D minis: the Gorgon

Welcome to another edition of Around World Mythology In D&D Minis, in which we use the tabletop role playing game Dungeons & Dragons as a jumping off point to examine the history, mythology and evolution of some of fantasy’s most interesting and iconic creatures. Today’s subject: the gorgon, a monster so horrible that it’s very name comes from the Greek word for ‘dreadful’ (gorgos.)

This entry is going to be a little different than the others; usually I kick things off by talking about the D&D lore, and move on to mythology and popular culture from there. For this article (for reasons that will become apparent when we get to it), I’m going to do things a bit in reverse: mythology first, D&D later. So sit tight! Your patience will be rewarded.

As anyone who has ever read Greek mythology knows, a gorgon is a horrifying female creature with snakes for hair, and a gaze so terrible that it turned all who looked on them to stone. Of the three gorgons of Greek mythology–Stheno, Euryale and Medusa–two were immortal. Medusa, of course, was not, which is why Perseus was able to take her head in the famous story. (It is worth noting that some scholars believe that images of gorgon-like creatures go back as far as the neolithic era, however.)

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Around World Mythology In D&D Minis: the Chimera

Welcome to another edition of Around World Mythology In D&D Minis, in which we use the tabletop role playing game Dungeons & Dragons (perhaps you’ve heard of it?) as a jumping off point to examine the history, mythology and evolution of some of fantasy’s most interesting and iconic creatures. Today’s creature: the chimera.

A chimera, for those who don’t know, is a large beast that is composed (roughly, depending on the source) of part lion, part goat, and part serpent and/or dragon. When someone says “chimera” today, they usually mean something akin to this:


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Around world mythology in D&D minis: Bahamut and Tiamat

And now for something completely different…

Welcome to my new blog series (to go with my currently running Overlooked Awesomeness series) called Around world mythology in D&D minis. The point of this series is to examine various creatures and characters from the well-known fantasy RPG Dungeons and Dragons (perhaps you’ve heard of it?), and use that as a jumping off point to look into the mythology of that creature within the D&D universe, as well as their roots in actual world mythologies (primarily Greek and Norse, for D&D.) I thought it would be fun because a) I love D&D, b) I love looking at the minis and c) I adore studying mythology. So, with that explanation out of the way, lets begin the first installment on two of my favorite minis:

Bahamut and Tiamat



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