The website, she lives!

And no, this is not this month’s article 😛 Though I have been given a great idea I’m probably going to run with.

This is simply to discuss the medium-immediate future, assuming that things progress the way I picture this year–and with all the support you guys have given me already, I think they will.

I’ve had some requests for playing The Talos Principle…I’m told it’s in the vein of Portal. It seems as though Portal 2 is near (ish) done, and my Portal LP is almost done as well…this may be worth looking into. That, with a potential side of Dark Souls or Dark Souls 3…probably start with 1, if I can get my PC controller working. (I’m told mouse and keyboard for Dark Souls are…bad ideas.)

I’m also looking ahead to the rest of the Half-Life “family” cataloger…things like Blue Shift, or Half-Life Source…even fan projects like Black Mesa. I have heard that Blue Shift and Opposing Force are not amazing, and I can’t say I’m super excited by the idea of playing them based on the reviews and what I’ve seen of them. Black Mesa, on the other hand…that intrigues me. Course it isn’t done yet, but it probably will be by the time I get there eh?

What do you guys think? Are BS and OF worth it? Or should we jump right into something like Black Mesa? (Along with Talos Principle and maybe Dark Soulsish things).

 

Advert possibility

Sooo, this is new. With impeccable and ironic timing, I just received an email from the folks over at Fullscreen Inc, asking me to partner with them. I am strongly considering this possibility, as it would allow me to both monetize my videos (usually not possible for a Let’s Player like me), and grow my audience. This would mean a couple of things, as i understand it right now, from your perspective: 

Potential negativesAdvertising, obviously. I’m still exploring exactly what kinds of ads we’re talking about and what, if any, control I will have over the form they take. I doubt anyone would complain about ads that show up next to the video, for example (I never even notice those myself), but I personally find ads before videos rather annoying. Not enough not to watch the video, of course, but I do skip them, and always roll my eyes when they come up. I’m sure you feel no different. 

Potential positivesThe elimination of Hawk Time. We all know my penchant for inconsistency. This isn’t because I don’t want to provide you content, obviously, but because life gets in the way. And since this is nothing more than a hobby to me right now, it takes a back seat to most things (I’m sure you understand.)

If this became an actual, or even potential, source of regular revenue, however, that would change dramatically. It would become something of a second job for me. I imagine I would upload a minimum of a video a week, if not more. Two a week, both from a different game (for example, one HL2 video and one Portal or Portal 2 video) is probably what I would shoot for. This blog wouldn’t be neglected either; and if I make enough this way, I might even look into buying my own domain and trying to monetize the blog (also as un-obnoxiously as possible–NONE of those irritating as hell animated ads on my watch, I swear.)

Thoughts? Opinions? Things I haven’t/should consider? Comment away!

 

 

‘Ey! ‘He says ‘he’s no’ dead yet!

Hi. Remember me? That person whose videos you used to be entertained by, before she lost her job, had a dead computer, and all sorts of other fun personal issues you don’t care about?

Well here’s the deal, guys: I have a new job now that I love, that allows me evenings and weekends again, and allowed me to get myself a new computer! And so, here I stand: asking if, once again, you would come back, be my fans, watch my videos, and read my blog posts. Whatada say? Forgive me for disappearing on you? 

I can say that, even though I didn’t produce much, if any content over the last few months, re-watching those videos, and reading your comments, have been integral to getting me through a very, very difficult time in my life. So thank you for helping me weathered the storm. We’re back in port now, the skies are blue, the birds are singing, and it’s time to go kick some Combine ASS!

 

I do have one issue that maybe you can help me with. Since this is a new machine, I don’t have all my old saves from the old computer. There may be a way I can get them back, but it won’t be easy. What would be ideal is getting them back from the Steam synch Cloud–they don’t seem to have synched automatically. Anyone have experience in fixing that issue? If not I think it will be okay, it just may not be until next week I get to play and record if that’s the case. I’ll satiate you with at least one blog post if I can’t get my save game via Cloud. You have my word on that. 😀

D&D Campaign – Well That Was Unexpected (part 2)

(Before you start reading, make sure you’ve read part 1, which you’ll find here.)

When we last left everyone (…who writes this blog’s) favorite addled half-elf, she was sitting in the middle of a crowded street, in front of the Temple of the sun goddess Pelara. A temple which, incidentally, she had just screamed and thrown a rock at for no apparent reason that anyone but her could see.

Also, it probably bears mentioning that her best friend is the High Paladin of the sun goddess’ paladins, and that the Sunians (the almost scarily devout race of humans who worship Pelara with single-minded devotion) rioted less than 48 hours ago.

This has the potential to be, as my GM would say, ever so bad.

Whether by the intervention of Ilo, Pelara, or just the luck of the insane, though, no one really takes offence at her actions–those who see her are merely (understandably)  puzzled. Because this disturbance is taking place right outside the gates of the temple, the High Paladin, Ninat ul’Balar (who just happens to be there, in another stroke of luck) is alerted and comes to investigate in short order. And she finds her best friend sitting in the middle of the street, eyes tightly closed, looking like death warmed over, shaking uncontrollably, and refusing to move.

Continue reading

D&D Campaign – Well That Was Unexpected (part 1)

So as you may or may not have noticed, it has been several weeks since my last post. We’ve played almost every week since then, and a lot has happened. Although the original issue of John and the Coven (if that’s Greek to you, go back and read the last post on the campaign) is still very much at large, it is no longer the biggest issue–amazingly–for either Piter or myself.

You see, two weeks after the session I last posted about, Piter died.

And I don’t mean “died” in the heroic sense of going out in battle, saving people or doing something worth dying for. She killed herself. Straight up. Drew her own hunting knife from her belt, and slashed her own throat open. The rest of the party tried to save her, but alas. Piter has spent most of her life in the woods hunting and skinning things, and she knows exactly how to put something out of its misery with a quick slice of a blade. There was nothing they could do.

Understand too, this was not something I worked out in advance with my GM (or myself even). This was action taken that surprised him, I think, as much as everyone else, and action that I knew very well could result in the irrevocable loss of a character I dearly love and wanted to continue playing.

…Perhaps I should start from the beginning.

Continue reading

D&D Campaign – What Should I Do?

A few people have requested some posts on the weekly D&D campaign I play in, and since there’s an issue in the story I’m not sure how to handle, I thought this was as good a time as any.

First, some background (and this is gonna take a few paragraphs to give you context, so bear with me.): we’re playing in a homebrew campaign setting, we use the NWoD White Wolf character system, and the (nearly exclusive) point of the game is world and character building and social interaction. There’s very little combat, and when there is, it is nasty and brutal and, in spite of being as tough as we are, the party usually comes away quite banged up. The world itself is a basic fantasy world with lots of personal twists thrown in by our (epically fantastic) GM.

Continue reading