Let’s Play Half Life – Part 13 and 14

Thoughts on the game so far: Not a lot to say about episode 13. Not much plot advancement, just a bunch of really stupid deaths. Although I will say, there are quite a few hints here and there as to what’s to come in the next installment. Tripmines and turrets that were clearly set up as a defensive perimeter against the aliens, not by them. And most of all, of course, the PA announcements–the facility is under military control, all scientists report to the surface for “questioning.” Of course, anyone who’s watched even five minutes of The X-files (and I am a proud lifelong X-philey) knows damn good and well that that “questioning” is going to consist of a swift rifle butt, bayonet and/or bullet to the back of the head. Never trust the guys in black, unmarked helicopters. Max was right! Just don’t do it! And of course, in episode 14, we finally get confirmation, as we see the government special-ops guys gun down defenseless scientists who only want to be rescued. Pisses me off. And no, I refuse to believe that these cowardly so-called “soldiers” are actual US military. They might technically fall under that branch–they certainly consider themselves military in the PA announcements, so we know for a fact they aren’t some Blackwatereqsue private military corporation. (Unless the “military control” thing was just a ruse to lure the scientists out, but I kinda doubt that.) More likely they’re a super-secret subsidiary of the Army or Marine Corps. Can’t tell by their uniform since it looks like some slightly altered version of the DCU pattern worn by both the Army and the Marines at that time (which makes sense given Black Mesa’s desert setting–remember, this game was made back before each service decided it was more important to have unique camo patters, than one universal one that actually, you know, camouflages the wearer.) If I absolutely HAD to guess I’d say they must be some sort of Marines, since the black part of the pattern looks kind of like the urban camo pattern the Marines experimented with for a while. I dunno though, maybe they’re just made up entirely and I’m just reading far, far to much into this.

Speaking of aliens though, I wonder if these creatures ARE actually aliens. We really haven’t had confirmation yet about whether they’re actually from another planet in this reality, or if the machine somehow opened a rift to an entire other dimension. Yeah I know it doesn’t really seem like it makes much of a difference, but it WOULD give us a hint as to exactly what that machine we screwed up was intended to do. If these creatures are from other planets, then the machine was probably intended as some sort of teleporter–a way to bypass the problems with faster than light travel and all that. This seems the most likely, although it seems kind of odd that every single creature is able to survive in Earth’s environment. (Unless of course that’s precisely WHY they picked that planet to try and transport to, of course, which would be a neat way of explaining it away.)

An inter-dimensional gateway could still be used as a teleporter in our dimension I guess–Half-Life wouldn’t be the first sci-fi story to try to explain teleportation as “ripping a hole through space.” It wouldn’t even be the first to hinge a plot on such a disaster. (I’m looking at you, Doom.) If this dimension/planet/both were only accidentally reached, though, it would make it a LOT more coincidental that all the creatures can survive on Earth, though, so I’m fairly certain its probably another planet. And I’m also going to assume (based on the fact that Black Mesa is quite obviously VERY heavily based on the Area 51 mythos) that we probably discovered the planet and teleportation technology via some sort of Roswell-esque alien contact. Which would ALSO neatly explain how the creatures are able to survive here–they chose Earth, not the other way around.

Of course, that begs the question, where is the ship, and who are the aliens that crashed it? So far it doesn’t seem like any of the aliens we’ve encountered so far are intelligent enough to fly a ship or invent that level of technology. I thought the Vortigaunts might be, since we’ve seen them teleport themselves around, but since that time we’ve also seen Houndeyes and even Headcrabs teleport in to surprise us, so I’m assuming that these teleports are simply “aftershocks” of the initial teleporter accident, and aren’t intentional on the creatures’ part. Certainly none of them have shown any signs of intelligence beyond rudimentary survival and fighting skills.

Then again, there’s still plenty of game left to play. Let’s hope answers are forthcoming!

The Final Fantasy Crystal Theme…with lyrics!

So there’s this guy named BrentalFloss. I believe he’s currently affiliated with Screwattacks.com, but I’m honestly not a huge fan of their website (the content is great, but the layout I can’t stand.) Anyway, among other things, he has a great talent for taking old and beloved musical pieces from video games and putting very good and often VERY funny lyrics to them. His newest puts lyrics to one of my favorite video game music pieces of all time:

Awesome, right? Well as long as we’re talking about him, here are two of my other favorites he’s done:

And possibly his most famous:

He’s got a ton of other stuff on his channel too, so its well worth checking out if you liked those.

Let’s Play Half Life – Part 12: The Calm Before the Storm

Thoughts on the game so far: This was another interesting episode, but for an entirely different reason. (Although I naturally had a few boneheaded moments, like the part where I get owned by a headcrab (again), or walk straight into a very tall elevator shaft…sigh.) This part was actually very quiet. But not good quiet, not peaceful quiet, very ominous quiet. I love the way they slowly build the feeling of dread and tension…and then it completely explodes towards the end of the video. Amazing pacing, as I’ve observed before.

Also, I’m assuming the newly placed turrets and mines (and the dead guy) means the (para)military has shown up to sterilize the Black Mesa facility. This has been hinted at for a while now–in the beginning with the scientists talking about rescue crews and such, and then with the lines from the Guards sounding much more worried at the prospect of military intervention. (Plus, that’s just how these stories go, isn’t it?) From the (very) brief look at the dead guy I saw before I blew him up, it doesn’t look like a specific military uniform, which kind of makes me happy–I really hate killing American soldiers, even if it is just a game, and even if they ARE the bad guys. If its some black-ops paramilitary secret government force, that’s not quite the same as mowing down some poor Army or Marine private who’s just following orders. (I don’t care if that doesn’t make sense! Stop interrupting my rationalization dammit!)

I’ve also determined that those damn tripmines are damn nasty, and I need to avoid them in the future. That took off a shitload of health! I had attributed that to the turret, but re-watching the video its clearly the tripmine that screwed me up far worse than those turrets. (As one of my viewers pointed out in the comments of the video, the turrets are not all that dangerous and quite easily defeated–I’ll be damned if I knew that at the time though! Scared the crap out of me!)

I got left in a rather precarious position, which I’m sure won’t bode well for the next episode…oh well…

By the way, on a real-life note, if you were curious about my complete and abject excitement over getting an M4 in hand, the reason is this: in the military, we use two kinds of rifles–the M16, and the M4 (which is slowly replacing it.) Now, I’m very, very short (4′10” to be exact, if you must know), and the M16s are quite heavy and awkward, and I always have a hugely difficult time getting its rather large and unwieldy weight to sit comfortably in my shoulder. And then…I met the M4, and learned the two most beautiful words in the world if automatic rifles: Adjustable. Stock. Behold:

That little handle on the stock allows you to slide it backwards and forwards, and the locks where you set it. Minor adjustment, huge difference. Not only does this rifle fit comfortably in my shoulder thanks to the fact I can adjust it, its lighter weight too. I LOVE this rifle, and the fact that Dr. Freeman and I can use one in this game is a wonderful and welcome surprise! Here’s hoping we can put it to good use.

More Christmas wishes!

Merry Christmas from my bud over at Comicology, who have me permission to show off his amazingly awesome banner!

Comicology holiday/>

Worth it just for the Wolvie and Professor X in Santa hats, amirite?

Merry Christmas and Happy Holidays!

Just wanted to say I hope everyone has a safe and happy holiday. And what better way to celebrate than by remembering one of my favorite actors, who we sadly lost this year:

Hope you’re kicking ass and dancing Chippendale’s with Chris Farley wherever you are, Mr. Swayze!

Happy Holidays everyone!

Video Games: Live concert to air on PBS in June 2010!

VGL poster

LOS ANGELES – DECEMBER 16, 2009 – Video Games Live and PBS are joining forces to create an exclusive nationwide PBS special based around the highly successful Video Games Live concert series. The breakthrough performance will be taped on February 5th, 2010 at the Lakefront Arena in New Orleans with the Louisiana Philharmonic Orchestra and is slated to begin airing in June 2010 on PBS stations. Tickets for the performance will be going on sale Friday, December 18 at 10am CST.

Reaching an average of over 58 million viewers a week, PBS is the most prominent provider of programming to U.S. public television stations. “We believe the concept of introducing young audiences to an orchestra through the music of video games fits perfectly with PBS’s mission in a very new and creative way,” said PBS Vice-President of Programming Joe Campbell. “We are very optimistic that the program will be a big success!”

This is big, big news guys. I can’t think of a much better way to a) introduce a whole new segment of the population to the awesomeness that is video game music (and video games in general), than by airing this on PBS. This station is famous for its classic music concerts and shows like Masterpiece Theatre, and they feel that video games have enough cred to put them on their station. (Okay, it’ll also pull in massive ratings, but still!) The even better news is that there’s gonna be a DVD and CD of this, too. AWESOME. Ask me how much I can’t wait for this!

Secondly, this is awesome because I have been to one of these concerts (at Comic Con in San Diego this summer), and it is fucking epic. I’m so glad that people who don’t have the chance to go live will be able to see this–hell, I’m glad I’ll be able to buy a CD and DVD of this performance. Sounds like its going to be incredible.

Also, and this is totally random, may I just say how hilariously cool it is that the VP of Programing at PBS is named Joe Campbell? (One of my idols, the mythologist/philosopher Joseph Campbell, had quite a long-running relationship with PBS.)

Original story on the VGL website, here.

MC2 walkthrough has begun!

After many months of fighting with the game to get halfway decent capture quality that doesn’t look like Voxel pixels threw up all over the screen, I have finally succeeded and my walkthrough has begun! You can just watch the video if you like, or you can head over to my YouTube account, and read the annotations that go along with it. (Suggestions, tips, tricks, explanations, and the like.) I have a friend who does this style of hybrid video/written walkthrough (that would be UsaSatsui, and you should check his channel out too!) I love reading/watching Usa’s guides, so I thought I’d try my hand at a few. Here is the result:

I’m also considering an all-written walkthrough that would (obviously, since there’s no video involved–only writing and screenshots) be exclusive to this blog. I think something longer, like a Final Fantasy game for example, would lend itself to this style of guide extremely well, since you can simply take screenshots of the important things. We’ll see how that works out.

A trailer for my upcoming Let’s Play

Just like the title says. It’s also something of a “best of” (or at least ‘funniest of’) My Half-Life LP to date. Enjoy:

Also. I’ve resolved my capture issues with Mech Commander 2, so you’ll be seeing a written walk through of that…hopefully tonight, after I get my latest HL vid up!

Let’s Play Half Life – Part 11: One of Those Days

Part 11 is up on my YouTube account!

[b]Thoughts on the game so far:[/b] Hooboy. This was not my most shining moment, gameplay-wise. However, it was very funny. In the span of ten minutes, I managed to:

1. Get the shit scared out of me by a headcrab

2. Less than two minutes later, have the shit scared out me by a headcrab AGAIN

3. Murder an innocent cockroach

4. Absolutely DESTROY a Barnacle with a point-blank double shotgun blast

5. DEMOLISH a headcrab (and very nearly myself) with an accidental (double) grenade toss in a vent

6. Get completely confused and lost, and unable to determine if I’ve done nothing but go in a big circle for the entire eposide

Oy. That was a day.

I won’t have much more constructive to say than that in this installment, I’m afraid lol. Too weird, too wacky. I wasn’t drunk or anything while making this (although God, watching it again it sure looks like it–all I needed to do was slur my words!)

I will say that I’m actually incredible confused as to where, exactly I am in terms of the map. I could swear I did a giant circle and came back to the place I was at in part 9, but…there’s no gun turret on the staircase. I have no idea where to go next lol. Guess I’ll just muddle through as usual.

I also want to say how cool it is that they put so much detail into the smallest things. I think I’ve hit on this before, but it deserves special mention here. Looking at those roaches up close like that, not only is their design quite interesting and beautiful (and unique…I don’t think those are meant to be Earth roaches), but the animation is fantastic. The way the antennae move, it’s pretty damn accurate, and would be even for a current-gen game. To nail it so well back in 1998 is truly an accomplishment. Same goes for the barnacles. I mean, who ever looks at a barnacle up close?? Well, I did, and the little undulations and animations on the skin, and its…I guess breathing, motions, are really something else. I’m sure its stuff that the creators don’t often get praised for, with everything else amazing to say about this game, but I wanted to give those props where they were due. Well done, guys and gals.

Let’s Pause and talk about: The Universe

So this is something a little different, but since this blog is for nerds, and nerds like science (all nerds of the True Nerd breed, that is, of which I am decidedly one), I thought it might be of interest. Its…wow.

Pretty awesome, eh? If you want a little more, we can talk about size. Specifically, the size of stars:

And if you still have part of your head that has yet to explode Scanners style, lets talk about another kind of size. Specifically, the size of the Universe we DON’T know. (All that blank, unmapped space in the first video, remember?) Look at this picture:

Photobucket

This is the Hubble Ultra Deep Field Image, a picture of the farthest we have ever been to see in outer space. I love this picture so very, very much (in fact, its my desktop wallpaper.) I love it for its visual beauty sure, but I love what it symbolizes in terms of Man’s technological achievement, and the human will to know, and to explore as well.

It also helps me keep perspective. According to Cracked:

Right now, on your computer screen, are approximately 10,000 galaxies.

Each of those galaxies contains anywhere from ten million to one trillion stars.

The average star is roughly a million times the size of Earth.

And yet, with all that junk, the Universe is more than 90 percent empty space.

All of that, in this tiny photo. A photo that took 400 orbits and 800 exposures to take.

And the kicker? The photo covers one thirteen-millionth of the entire night sky.

So all that shit we just said about how big the universe is (at least 90 billion light years)? Forget it. That’s small beans. The Cosmological Horizon is here to make your day a whole lot more complicated. Since we can only observe stellar bodies that have had some effect on us (usually bombarding us with light), there is an outer limit to what we can see of the universe. Hence, the “observable universe.” What about the rest? The parts of the universe beyond our Starcraft-style fog of war? Well, according to some math we have no interest in going into, the size of the “actual” universe is so large that if the universe we just described (the impossibly, mind-bogglingly large one) were the size of a quarter, the actual universe would be the size of the Earth.

Holy. Shit.

The original article is here, and its quite good if you like that sort of thing, which I happen to.

Some pretty awesome stuff. I haven’t yet been able to decide if I should stand in awe of all this, or curl up into the fetal position and sob as I contemplate my complete and utter insignificance. Petty differences (even the important ones like Kirk vs. Picard) seem pretty damn stupid after being slapped in the face with something like that. It really makes you think. The more you think the more you know, and of course, as every child of the 80s is aware…